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#retroachievements

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So, Kingsley's Adventure for #PS1 is a good example of picking a game to play on a whim. I saw the thumbnail, title screen, and a screenshot and I knew I had to play it.
It has a fox with a sword! How could I say no?!

Playing as Kingsley the fox, we are saving the fruit kingdom from Bad Custard, who has stolen the book of magic from the castle.

The game has a lot of charm. From the character models to the environment design, the music. All these things set you up for a good time... Until you start wrestling with the controls. Tanky control in a platformer is a choice I don't agree with. The jumping at times will be your biggest hurdle as it can be difficult to gauge distances.

If the controls don't turn you off, the game itself is a decent little jaunt. It's under baked in places, combat is basic, villages are populated by devoid of additional content besides finding the right person to talk to.

It wasn't a bad way to spend my Sunday.

Whilst I gave the Mario Kart Double Dash staff ghosts a lot of hate, and they deserve it, doing the Time Trial Achievements for Mario Kart DS was a much weirder experience.

The short tracks proved to be a lot harder, with Yoshi Falls taking me a good FOUR attempt. Donut Plains was also similar.
This is in contrast to the near hours I had to put into Daisy Cruiser on Double Dash.

Heck on DK Pass, I actually hit one of the giant snowballs and still beat the target time.

So here's the thing. DS wants to use certain characters and certain karts, which is fine. Varies up the gameplay.

But below is an example from Waluigi Pinball. I feel I shouldn't be beating the target time by nearly 10 seconds.
I mean, DS does put you through the hell of Triple Star ranking every cup on every CC, so the time trials were a nice break from that.

So, my suffering with Fantasia on #SegaGenesis was actually quite short-lived. Much like the film, this is quite an experience. But this one is more similar to a bad trip to the dentist than a treat for the senses.

It all plays a bit like a rage game like "I Wanna Be The Guy." Each death means you have learnt something, hopefully, like how that newly spawned enemy moves, or how that platform reacts when you jump on it, or that collecting that item spawns items, enemies or platforms... Or sometimes all three!

After a while, the game is consistently inconsistent and predictably unpredictable.

Your first completion will be an incoherent stream of profanity, and if you feel like doing it a second time, you'll possibly find it more of a breeze. Unless you play on hard, but I don't recommend that as the damage boost on some enemies is just spiteful.

Just remember to press and hold the down button to make sure you bounce and damage/defeat enemies.

This is one of the worst achievements I have ever gotten.
Not in the sense that it was hard. Not at all, I used an exploit to enter Sakon the thief's lair early... But, imagine going through the entire Kafei/Anju quest line and when Kafei finally makes it to the Stock Pot Inn at 4:30am, as the Moon is descending on Termina

Anju... Isn't there.

She didn't believe in him enough to wait for him. She sought shelter with her family and the rest of Clock Town. This leaves Kafei, all alone in the abandoned town... At least in this timeline, he won't be heartbroken for too long...

So, a thought, if I wanted to do a current complete Mastery of the #LegendOfZelda games on #RetroAchievements

I am going to need to beat
Zelda 1: Four times (NES, SNES, GBA, GC)
Zelda 2: Three times (NES, GBA, GC)
Link to the past: Twice (SNES, GBA) *Done*
Link's Awakening: Twice (GB and GBC)
Ocarina of Time: Twice (N64 and GC)
Majora's Mask: Twice (N64 and GC)
Wind Waker: Twice (GC 2x)
Four Swords: Twice (GC and DSi)

And everything else once.

Ocarina of Time Master Quest
Oracle of Ages
Oracle of Seasons
Minish Cap
Twilight Princess
Phantom Hourglass
Spirit Tracks
Tingle's Rosy Rupeeland
Tingle's Balloon Fight
The Ancient Tables (Link to the Past Satellaview)

Sweet jesus.
Thank God I really do enjoy the Zelda games, especially Ocarina of Time!
Though Zelda 1 and 2 will be a MISERABLE time since I have never beaten those.

So, this is a game from my childhood that was hard to find because of the name. I had an import copy of this game, and in the US, it was called Smart Ball.

The original name for this is Jerry Boy, which, if you understand the quirk in Japanese language with 'L' and 'R', infers that the game should probably be romanised to Jelly Boy. But not that Jelly Boy on #SNES

The US version removes a fair amount of content, removing mid-act town stages where you can talk to NPCs and get some additional lives. Lives you might need as this game doesn't take it easy on our Jelly bean looking hero.

Nostalgia probably keeps this one at the forefront of my mind, but it was fun to revisit. #RetroAchievements required me to play the Japanese version, so I slapped the translation patch on that and got to experience the full story of this game, which was a novel experience.

Oh yeah, it was also developed by Game Freak, so that's pretty cool!

So, let's play something British for a change.

Something that I vaguely remember from my childhood is the series #JamesPond not to be confused with British entertainment staple, James Bond. This is a fish who is a secret agent!

And today, we're looking at Super James Pond. If it didn't have the super prefix, we wouldn't know it was #SNES game. This game is actually James Pond 2 RoboCod and is available on... Pretty much every system going.

It is also a fever dream of a game, the backgrounds and environments are a little nonsensical and bizarre. It's not a bad game, but maybe a little visually crowded in some places. Otherwise, it is a rather standard platformer with an odd gimmick of your hero being infinitely vertically stretchy.

Did I mention it is also a Christmas game? We're on a mission to save Santa! I should have waited till December to play this...

Playing British was a mistake...

Like every 90's child, I had a dinosaur phase that was probably perpetuated by Jurassic Park. A film that a child of 4 or 5 had no right to watch even with parental guidance.

Whilst i don't remember my dinosaur phase, I DO remember having Jurassic Park in the #Gameboy and never beating. Well, last night, life found a way.

This game is very cruel. The first two levels are actually the hardest in terms of difficulty with the Triceratops stampede where it is easy to hemorrhage lives and a T-Rex "fight" where if you didn't pick up all the ammo pick ups, accidentally waste your special ammo, and use a continue is impossible to beat.

It's no wonder child me never beat this.
Feels good to get a Mastery on this, even if I had to grind out a high score and also end the game with 9 lives for two achievements

I feel I need to play the 16-bit games, as I do remember playing those, especially the Genesis ones. I'll add that time my ever growing list.

So, it is done. I have 100%'d the #PlayStation2 version of True Crime Streets of LA.
And honestly... I think nostalgia plays a big factor here, that and thinking about the New York sequel.

It's just... It's not that great. As mentioned before, solving street crime is probably the most fun part, but even that gets a little tiresome after a while. The hand to hand combat is also incredibly wonky. The enemies will sometimes just perfectly block every, or you won't hit them during their wind-up animations for special attacks. It's just a little frustrating.

As far as the GTA throne contenders go, it might have been impressive back in the day, with the massive map where you just can't seem to find the scarcely placed upgrade challenges.

I mean, there is the Snoop Dogg Dogg Patrol bonus mission, solving Crime as Snoop Dogg for an hour sounds way better than it actually is.

Well, I can park this one and not think about it ever again now.

So, I settled on a game to play.

True Crime Streets of LA.

I remember having a lot of fun with this game as a teens. It served as a pretty decent alternative to Grand Theft Auto, even if the map of LA is a little too big and just a bit of a bore to drive around.

That being said, for me, the main draw for the game is busting street crime as you cruise to your next mission location.

I must admit, a thought came to mind and maybe a LA resident can confirm this... Does everyone know martial arts in LA? It is quite fun that every hand to hand fight you get into in True Crime involves jumping snap kicks and intricate grapples and throws.

It's a pretty goofy game, and definitely not as good as the New York Sequel.

Going to knock out the Dogg Bone hunt before I get into the game proper. 30 items hidden across LA? Might have to consult the great interwebs for this one...

#ALinkToThePast is always a good time.
Though, something i have noticed is two minor things with the #GameBoyAdvance version.

Firstly, when using the pegasus boots, you can dash through pots instead of bonking of them. This wouldn't be a problem if I didn't utilise a pot bonk in Ganon's tower to skip a section with invisible floors.

Secondly, there is a small change to Ice Palace in Basement 5 and 6. It changes the puzzle before the boss fight. In the SNES version, you push a block down to the floor below to put on a switch, or use the Staff of Somaria. In the GBA version you have to drop yourself down on the other side of a wall that wasn't there in the SNES version.
I am not explaining it well.

But anyway, that was a comfy deathless run, now to see if I can get into the 4 Swords bonus dungeon!

So, something I find quite interesting.

The missable achievements for the #GameBoyAdvance version of #ALinkToThePast don't include any of the damageless boss fights.

Missables are only the free fire shield and a deathless run.

This implies that you can re-fight these bosses without having to restart the save file. That's kinda interesting. Might have to explore that at some point.

ALttP definitely is the palette cleanser I needed after Chu Chu Rocket.

It is my most completed game, but that was because there was a period of time I was doing randomiser runs, either solo, races, or co-op runs on a semi regular basis.

So this completion should be a pretty gentle cruise, which is what I need right now.

As an additional fun fact, the GBA version was the first one I ever completed, I remember borrowing aLttP from somewhere on the SNES, but never finished it. I got stuck in Ice Palace.