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#webgl

3 posts3 participants0 posts today

Similar to my #LinearMemory piece from last year (check the hashtag for references), these current #Actiniaria explorations make me fully appreciate all the research, efforts and supporting hardware behind the DCI-P3 & Rec.2020 color spaces. The intensity (and subtlety) of some colors & combinations are just stunning (to me), and I don't mean this in any ableist way (just enjoying whilst I still can!)...

Also still amazed that something like this runs at a smooth 60fps @ 2160x2160 UHD resolution on a mobile device with a just Snapdragon 2 chipset... As part of my advisory role @ day job, over the past few months I've been tasked with optimizing artworks for almost a dozen generative/algorithmic artists, often achieving 2-4x framerate improvements... Very much feeling a longer blog post re: code craft vs code art coming up, hoping to connect them more...

"To understand a program you must become both the machine and the program." — Alan Perlis

(Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)

Work in progress...

Finally finding some time to continue working on my earlier thi.ng/boids experiments, now also using WebGL instancing and floating point render textures for super-smooth blending/trails to create aesthetics reminiscent of sea anemones...

(Update: I've decided on the beautiful-sounding and fitting #Actiniaria as project title...)

(Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please use Chrome or Safari for viewing...)

An interesting write up by a super talented #3d dev I know. He discuses how he and his partner built a highly optimized #webgl game in #PlayCanvas3D. They're getting ~120 draw calls rendering an entire city for a multiplayer game. Their level is built in #blender and then rendered in the browser with PlayCanvas.
medium.com/@leo_98989/building

Medium · Building Multiplayer Open-World Web Games That Run EverywhereBy Leonidas Maliokas

LOOP, a camera with an internal feedback loop

I am currently developing effect filters that can also be used on a smartphone. The new filters work with an internal feedback loop / additional color buffer. This creates effects similar to intentional camera movement.

I have released a browser-based app with these filters as open source today. The current version is not yet the final version but is already quite usable.

gitlab.com/metagrowing/loop