And it's out for early-access, still some bugs to squash and I need to clean some bits up - but it should be playable https://tonsomo.itch.io/jurl-neo-geo-pocket-color-edition #IndieDev #RetroDev #RetroGaming

And it's out for early-access, still some bugs to squash and I need to clean some bits up - but it should be playable https://tonsomo.itch.io/jurl-neo-geo-pocket-color-edition #IndieDev #RetroDev #RetroGaming
The Neo Geo Pocket port of Jurl is progressing, I still have some aliens to code but the main game loop is working https://youtu.be/1_19LeZlE1A #IndieDev #RetroDev #RetroGaming
Developer EGVroom is working on a project to bring Out Run to the Game Boy Color
Another entry in my erratic #Amiga Isometric Game #DevLog has trundled in. Finishing off the second zone and approaching half the rooms built. Hang on to your hat!
gemini://s73.girv.in/glog/2025/2025-04-30-amiga-isometric-devlog-10.gmi
https://s73.girv.in/glog/2025/2025-04-30-amiga-isometric-devlog-10.html
I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
If you like #SpaceCobra, check out this fan #homebrew game for Sony #PSP and modern platforms
#retrodev #indiedev #retrogaming
And this tech demo for #SegaGenesis / #MegaDrive: www.youtube.com/watch?v=G82Y...
#SGDK
RE: https://bsky.app/profile/did:plc:lxj6fo7atoir35pvn3idij42/post/3lnqor2bcgs2y
#SpaceCobra #RetPixMod Game v....
This online @8bitworkshop.bsky.social IDE also supports various retro platforms and there are even complementary books!
8bitworkshop.com
#retrodev #gamedev #emudev #FPGA #atari2600 #nesdev
RE: https://bsky.app/profile/did:plc:4xza6whmtvs6oevngsm62us3/post/3lnot7fh6xs2t
8bitworkshop
#ShovelKnight tech demo on #NES by @kasumidirect.bsky.social
You can also read here how this popular indie game breaks the NES limitations, and thus how challenging would be to port it:
www.yachtclubgames.com/blog/breakin...
#nesdev #retrodev #gamedev #retrogaming #indiedev
Homebrew Shovel Knight for NES...
I've been back working on the isometric game this week. Wrapped on the second zone more or less and hit 150 total rooms, and things are about to get Manic!
Can't forget about all those grayscale devices either. A range of 16 grays is nice, but you have to ensure there's always a big enough contrast between them.
#stargrid #palmos #palm #pda #indiegame #retro #RetroGaming #retrodev #retrocomputing
Star Ocean 3: Till the End Of Time OST: Reflected Moon (tri-Ace - 2003)
#SuperMarioBros 3 physics code converted into #javascript to make it easier to study, check it out!
#nesdev #nes #smb #retrodev #gamedev #indiedev #programming #coding #retrogaming
From the retrogamedev communit...
This scummy arsehole is giving away the SMS version of Jurl, I charge $1 for it to help with development costs, and frankly it's slimey tossers like this that ruin the community
https://www.youtube.com/@MmmRevolution #RetroGaming #IndieDev #RetroDev #Scum
Hopefully the next cartridge, the chip is in a cutout which should mean I can make the board as thin as possible and then bulk it up with a 3D printed surround #RetroGaming #RetroDev
Ok, I've been a bit coy about it, but now I will say it with all the words:
I'm looking for collaborators with my #dungeoncrawler
The targets are DOS/386, if possible Amiga AGA (I do have a working build, but it's terribly slow) and the GameBoy Advance. I use a custom C90 3D engine.
Inspiration:
System Shock, Marathon 2, Doom 2 RPG, Phantasy Star I-IV, Albion (1995), Strife, Shining the Holy Ark, Wizardry, Etrian Odissey, X-Men and general Cyberpunk.
Please boost