forrest<p>seems one of the benefits of an <a href="https://mstdn.games/tags/OpenWorld" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenWorld</span></a> is it minimizes the possibility of "missables"; you can just "go back" and pick up whatever was missed. in older <a href="https://mstdn.games/tags/VideoGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VideoGames</span></a> missables were commonplace and, in worst cases, could ruin the game -- be it: not getting that cool thing you wanted or flat-out hindering progression. </p><p>BUT: there is an unsung beauty in missables, although it's hard to explain; sometimes ... if you're not diligent, you SHOULD miss something. it encourages focus and <a href="https://mstdn.games/tags/TuningIn" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TuningIn</span></a>.</p>