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#lisien

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clayote<p>Released <a href="https://peoplemaking.games/tags/Lisien" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lisien</span></a> 0.19.1.</p><p>This is a bugfix release. The biggest bug was that big rules weren't resetting the time at the end of planning blocks, which meant that if you had a big rule that set a lot of things to traveling, such as the <code>pathfind</code> example, they would wait for each other to finish travel before starting their own, which would take a really long time.</p><p>Get it in your <a href="https://peoplemaking.games/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> interpreter: <code>python -m pip install --upgrade lisien elide</code></p><p>Or on Itch: <a href="https://clayote.itch.io/lisien/devlog/928348/v0191" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">clayote.itch.io/lisien/devlog/</span><span class="invisible">928348/v0191</span></a></p><p><a href="https://peoplemaking.games/tags/lifeSim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lifeSim</span></a> <a href="https://peoplemaking.games/tags/lifeSimulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lifeSimulation</span></a> <a href="https://peoplemaking.games/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a> <a href="https://peoplemaking.games/tags/customEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>customEngine</span></a></p>
clayote<p>Just released version 0.19.0 of <a href="https://peoplemaking.games/tags/Lisien" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lisien</span></a>, the time-traveling rules engine for life simulation games in <a href="https://peoplemaking.games/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a>.</p><p>This release switches the default storage engine to <a href="https://peoplemaking.games/tags/ParquetDB" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ParquetDB</span></a>. In practice, game history takes around 1/20 as much of your hard drive as it did with SQLite.</p><p>I did a lot of refactoring for this release, finding and fixing loads of mysterious crashes.</p><p>Get it in your Python interpreter with <code>python -m pip install lisien elide</code>, or download on <a href="https://peoplemaking.games/tags/itchio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>itchio</span></a>: <a href="https://clayote.itch.io/lisien/devlog/924265/v0190-small-files" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">clayote.itch.io/lisien/devlog/</span><span class="invisible">924265/v0190-small-files</span></a></p><p><a href="https://peoplemaking.games/tags/lifeSim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lifeSim</span></a> <a href="https://peoplemaking.games/tags/lifeSimulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lifeSimulation</span></a> <a href="https://peoplemaking.games/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a> <a href="https://peoplemaking.games/tags/customEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>customEngine</span></a></p>
clayote<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@aeva" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>aeva</span></a></span> the next release is going to be a lot better at handling rules that make big changes to the world. also I'm renaming <a href="https://peoplemaking.games/tags/LiSE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LiSE</span></a> to <a href="https://peoplemaking.games/tags/Lisien" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lisien</span></a></p><p>Probably going to implement the Sugarscape model for an example sim next...</p>