clayote<p>Released <a href="https://peoplemaking.games/tags/Lisien" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lisien</span></a> 0.19.1.</p><p>This is a bugfix release. The biggest bug was that big rules weren't resetting the time at the end of planning blocks, which meant that if you had a big rule that set a lot of things to traveling, such as the <code>pathfind</code> example, they would wait for each other to finish travel before starting their own, which would take a really long time.</p><p>Get it in your <a href="https://peoplemaking.games/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> interpreter: <code>python -m pip install --upgrade lisien elide</code></p><p>Or on Itch: <a href="https://clayote.itch.io/lisien/devlog/928348/v0191" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">clayote.itch.io/lisien/devlog/</span><span class="invisible">928348/v0191</span></a></p><p><a href="https://peoplemaking.games/tags/lifeSim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lifeSim</span></a> <a href="https://peoplemaking.games/tags/lifeSimulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lifeSimulation</span></a> <a href="https://peoplemaking.games/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a> <a href="https://peoplemaking.games/tags/customEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>customEngine</span></a></p>